whiterosefoes: (ain't nothin' goin' on but history)
As the Rose Duelist, Harriet collects an item from her canon called the Rose Cards. They are a crucial part of the story and have numerous special powers, which I shall now describe here for the benefit of all!

The Rose Cards' main role in the story is the MacGuffin used by Simon McMooran that summoned the Rose Duelist from their time. According to Rosenkreuz, combining the transport powers of the White Rose Cards with the time powers of the Red Rose Cards is what allows the summoning to work; this spell is called the "Rose Summoning." Simon also warned us about how the cards can be used to perform the "Spell of Doom."

And of course, after all of this wonderful setup, that is never expanded on again. Thanks a lot you shitty game. But that's what we're here for!

All you ever need to know about Rose Cards beneath the cut. )
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whiterosefoes: (Default)
In the Duelists of the Roses, a lot is different about dueling. It's sort of established that none of the cards are actually cards, and so first off they're treated as real monsters and magic. They move around on a map and take advantage of terrain. On the other hand, a new effect called "Spellbinding" can freeze the monster where it stands, rendering it immobile for a few turns (or permanently, in the case of some magics.)

Fusion is incredibly easy as it requires no catalyst - you can do it from your hand, or just tell two monsters to inhabit the same space and they'll fuse if compatible. (It is basically necessary to take advantage of this in game.)

Cards are summoned by a Deck Leader, which acts as a medium for real monsters and magic. In this way, a Duelist is effectively the commander of a magical army, that is used to battle in the War of the Roses. The monsters themselves are even given decorations and ranks, such as Lieutenant and Major. The ranks give them extra abilities as deck leaders, such as more movement or reduced summoning cost. Any monster with a rank can be called upon as a deck leader. Once you've defeated your enemy, you get the opportunity to pillage their graveyard for your deck. This is the only way to get more cards, so at times it can be in one's best interest to draw out a duel, but as war duels risk life and limb, Harriet prefers to end battles quickly to minimize potential damage to herself.

Listed below are the summons used in Harriet's Deck. Some card effects are changed for Duelist of the Roses, I'll list differences here. A full list of cards and effects is also available. Many cards refer to a monster's attack/defense as simply "power" or "strength", it means both stats have been increased.

It's a fairy deck. ...They were a lot better in the 15th century, ok!? )
Tags:
whiterosefoes: (really evil)
Player Info
Name: Des
18 or Older?: Yes
Contact: Plurk: [plurk.com profile] deathdesu AIM: Macrocosmsays Discord: deathdesu#4323 Skype/Email: Destinicat@hotmail.com
Player Type: New
Invited By: N/A (but lbr, it was Val)

Character Info
Name: Harriet Vaughn - or as she's known in canon, The Rose Duelist.
Canon: Yu-Gi-Oh! The Duelists of the Roses (OC)
Canon Point: The ending of the White Rose Chapter.
Age: 20
History: Let's get our links squared away: Yu-Gi-Oh! on YGO wiki, Duelists of the Roses on YGO Wiki and TV Tropes, but these are pretty incomplete, so I'll just go ahead and give you my transcripts for the game: Red Rose Chapter, White Rose Chapter. They're a short read, this wasn't a very deep game. I'll be beefing all of this up with my analysis. Meanwhile, feel free to stop reading the red rose chapter once you've gotten to the divergence where the Rose Duelist chooses their side.

Duelists of the Roses was known in Japan as True Duel Monsters 2, Succeeded Memories. It is the sequel to Yu-Gi-Oh! Forbidden Memories, where you play as Yami Yugi in both ancient Egypt and modern day Japan, but with a name of your choosing inserted as the Egyptian prince's true name. None of that directly relates to DotR, which takes place in an entirely different time period, that is of course England in 1485. However, the Rose Duelist is said to be called from the future, the modern time. For the sake of world building, that is being assumed as the Forbidden Memories world, close to the same point in time. Unlike the forbidden memories Yu-Gi-Oh cast, though, Harriet was pulled from her home in South London. As you may expect, then, she would have nothing to do with any of that, but she was a duelist - given the prophecies surrounding the Rose Duelist being the only one good enough to defeat Rosenkreuz, it can be assumed she was at least the best duelist in the UK (possibly also France, where many of the Lancastrians were holed up for their part in the card game war.) Outside the Duelist Life, day by day proceeds as usual and magic is not a thing that people know about. Harriet was a very typical young woman attending a university, though I wouldn't put it past the universe to still have stupidly intense games for no reason. She may have had some run-ins with roving gangs of evil croquet players which she overcame with guile and/or trust in her mates. Overall though, she had a life where she and her gaming were simple and pure, befitting white rose symbolism.

On the other hand, dueling in medieval England is based much more directly on the duels from ancient times. Like shadow games, they are tools for battle. In fact, each duel map in game is surrounded on the outside by shadowy dark nothingness and gold rings resembling magic circles inlet with disturbingly human eyeballs. It appears that, not unlike the situation with the Millennium Items, the Rose Cards have the power to bring these duels to life in a way that they are harnessing for their power struggles - several enemy lines in the white rose side in particular are worded in a way that could easily be interpreted as intent to kill the rose duelist.

This is where the White Rose Duelist comes from when the Lancastrians summon her to champion a cause for them and capture Rose Cards. ....It's a concept that she immediately loathes. She feels no connection to this war, or this life threatening dueling, and they just assume she will do this without question, because it's "honorable" - but really it's just infuriating, she's not a soldier and more importantly, she is nobody's genie. Still, she grins and goes along with it, because what choice does she have if she wants to go home? Then Rosenkreuz appears, and he gives her a choice. Seizing the chance, Harriet goes against history (she'd know that the Tudors won the war) to help the side she prefers - the side with power, who is pledging to send her home, who did not imprison her in their shitty time period in the first place.

Rosenkreuz will equip her with everything she needs to defend herself and travel alone in this time period, and teach her how to fight - it turns out there are plenty of non-card game militia in this war as well, and she'll have to get through them on the way to the various cities the enemy is hiding. After that, she faces a gauntlet of duels, with only her monsters for company. The entire Lancastrian side treats her like a total villain. She keeps a brave face and embraces the role. Fear turns her ruthless. Her aim is always to end battles as quickly as she can, so she tailors her strategies around powering up to absurd numbers and cornering the opponent's deck leaders with direct damage. Because of Soul Resonance(tm), this is basically the same as attacking the duelist themselves.

Still, the Lancastrian duelists give her a run for her money - Margaret nearly crushes her when she's still getting good, Morton attacks her psyche, and Jack Cade traps her powerful monsters with swathes of virus infected landscape to employ his own, more sneaky direct damage strategy. In a final climactic battle with Henry Tudor, he makes another attempt to reach out to the rose duelist. It doesn't win him the rose card, but his anger and loss only fuels his resolve. Harriet already knows how his mission will go. What's important is she's finished her end of the deal.

Rosenkreuz calls her back to Stonehenge, likely with the white rose card's teleportation magic. Harriet has all of the red rose cards. Rather than immediately sending her home, though, he invokes a ritual to take over the world. Instead of obeying him though, the demon he summoned just tells him off for sealing away his brother (Nitemare from Forbidden Memories) and he will feed on every wretched human on the planet as revenge. To which Rosenkreuz is just like, "Whoops. Well Rose Duelist, you're the only one who can defeat this guy, have at it." This is a malevolent evil deity, but by this point, Harriet is bitter enough to pull herself through literally anything. As you might expect, Manawyddan Fab Llyr is ridiculously overpowered and a huge cheater, but being ridiculously overpowered is her 'strategy' too, so she does ok. The Guardian is defeated. Now Harriet demands answers, and that's how you get Rosenkreuz pouring out his whole backstory and apologizing with a pendant that she can show to his descendants. Though technically anticlimactic, both of them have a whole entire feel, and it's amazing. At least with this, she finally gets to go home. And since Forbidden Memories Kaiba is a weirdo with the Millennium Rod, she might not even be kicked out of his office...

Until she ends up in Ahalpuh, anyway. Try to keep her away from anything flammable.

Personality:

Harriet represents the duelist from the White Rose side of the game. Though the Rose Duelist is canonically a silent protagonist, a lot can be gleaned from this rather huge choice. She's a person with self centered motives that doesn't trust people blindly (yes, she knows the Lancastrians are actually the ones who win the rose war, but who's to say they would really send her home, if her dueling is that valuable to them?) Instead she would ally to whoever had the most power or aligned more closely to her own goals. While dueling the gauntlet of Henry "Yugi" Tudor's friends and allies, they all speak of the Rose Duelist as a treacherous betrayer, a villain. While the reality is not quite so black and white, it is at least true that she's willing to deceive people to meet an end.

Of course in her mind, she is completely in the right. If anything, she's just too stubborn in her pure realism to see "chance for heroism and justice" instead of "kidnapped to fight in a stupid power struggle." She would never hold back despite being demonized for it. In that sense, she's a strong person, one who follows her path no matter what anyone says. She follows her own standard of measurement for how she and others should act.

That being said, she still came from the modern age, where she used to be a regular duelist. So coming from such origins, she's actually pretty average. On the surface she seems upbeat and friendly enough, and it's mostly not an act. She originally came from a peaceful time, where she had friends and dreams. She really can be a good person, and she even resonates best with cherubic fairy type cards, so her inevitable shrewdness was a huge surprise to the Lancastrians. This suggests that she can bury her true feelings pretty well to act normal, and in the beginning, when helping them appeared to be her only option, she would have certainly had to do this. When she needs to shelve her emotions, her usual tactic is to cover them up with humor or sarcasm. She does the same thing if she's in trouble or suffering, not liking to show weakness to anyone.

As her actions show, her chief motivator is getting herself home. Being stuck in the 1400s is obviously a huge culture shock, and would be enough on its own to make anyone freak out. Being away from her world makes her increasingly weary and anxious. Trapped in time, and then subsequently trapped in another world - She'll always get very frustrated about the time passing and worry about whether, by the time she's made it back, she'll have changed so much she won't even fit into her own life anymore. She wants to survive, but she doesn't want the things precious to her to slip away.

For the rest of her personality, I turn to symbolism. As the white rose duelist, Harriet holds some values that are attributed to white roses - the concept of innocence, in particular, is one she holds dear. Mostly this manifests when she feels internal conflict or guilt because of her own loss of innocence, the bitterness that grew out of everything that happened in the rose war. Her opinions and reactions to others can also be changed one way or another based on whether or not she perceives someone as an innocent. It's not an extreme bias as she's willing to associate with some very shady types, but she'd want to protect an innocent if she could.

White roses are associated with loyalty and trust - which will seem a bit strange to point out since the first thing she did in the game was betray someone, but she was never loyal to them in the first place. Instead, she was steadfastly loyal to the home she was trying to return to, and gained the loyalty of Rosenkreuz in return. She can actually be fiercely loyal to the right person or people - which makes her similar to many other characters represented on the white rose side. She may not trust blindly, but when it's been earned, it's there to stay. White roses are also associated with secrecy, as in medieval times, speaking amid white roses was supposed to indicate a confidential conversation. This ties back in to her habit to conceal not feel, but it goes a little further than that. She's willing to look the other way when her trusted allies are doing something heinous, such as Rosenkreuz saying "yeah hey, I'm not gonna stop pissing off world threatening card deities in my quest to get one of them to contract with me, I'm just gonna keep doing that after I send you home." Like technically she'd know that the world would be fine because she came from its future, but it's still kind of a thing?

Sample: With Alphys on the TDM
Monster Choices: Chimera, Carbuncle, Vampire, Dragon, Nymph, Fae
whiterosefoes: (the flowers were drugged!?)
[one day. ONE DAY AT HOME, WITHOUT RAMPAGING MONSTERS - was that so much to ask!?]
Tags:
Jul. 31st, 2014 04:15 pm

Court App!

whiterosefoes: (honesty)
ooc:
name/handle: Des
contact: [plurk.com profile] deathdesu
timezone/availability: PST
Ref: Opal and Lyssie!

character:
character name: Harriet Vaughn - technically "The Rose Duelist" (insert name here)
info:
au/pg/canon/oc: Yu-Gi-Oh: The Duelists of the Roses, White Rose Side, [community profile] the_campus/[community profile] blankstate CR AU

  • Fairly normal British duel champion runner-up, magically summoned to 1480s England to fight in the War of the Roses.... with card games! Also every historical figure looks suspiciously like the cast of Yu-Gi-Oh.

  • Has an upbeat and joking personality, but can also be quite cunning and selfish.

  • Sided with the Yorkists to get home as SOON AS POSSIBLE because screw being summoned/kidnapped by the Lancasters!!! Finished rose war and subsequently got kidnapped to two other games. Cannot catch a break.

  • In Campus, she was stuck on a spooky jamjar island where she had a blood feud with a couple of psychopaths and then allied with them half a year later to vie for power.
  • In Blank State, she survived a game involving possessed murderers, mysteries, and memory cabinets and came out of it much more cynical than before.

  • Her Campus self experienced Blank State as a coma dream in the aftermath of a shadow game.



  • CANON:

    The Lancasters summoned the "Rose Duelist" (Harriet) to turn the tides of the war in their favor. She was pretty pissed to be kidnapped from her time to fight a battle that had nothing to do with her, so she immediately dashed their hopes by taking the quickest exit she could find, siding with the more powerful Yorkists on the promise they'd be better equipped to send her home. Dueled a gauntlet of historical names/YGO characters to take their Rose Cards - as it was a war, quite a few of them tried to kill her in said duels, but she was able to match her own ruthlessness and came out victorious.

    After obtaining all of the Red Rose Cards, she met up with Rosenkreuz again, who used them to summon a mythical card guardian that was to grant both their families eternal glory and prosperity... but he screwed it up and instead summoned a wrathful ancient card demon, whom Harriet had to defeat in a duel (of course) before it killed everyone. She succeeded, and then it was time to go home! Rosenkreuz gave her a touching sendoff complete with a gift of a pendant she could show to his future family members and be taken care of and stuff, it was pretty sweet (albeit hilariously misguided considering his family in her time line is Seto Kaiba, professional jerkass. It's the thought that counts.)

    Anyway, she pummeled a godlike creature and was finally about to go home! Good times for Harriet Vaughn.

    [community profile] the_campus

    ...And then Harriet ended up here instead. Arriving with a small cluster of DOTR characters, who were now all united under the Tudor Rose, they became dorm mates and settled in for the time being. Harriet was a bit snarky over not being home, but access to modern comforts made her just happy enough to be satisfied.

    Then, they all got into a blood feud with Malik and Yami Bakura when the former used her resentment toward Lancaster to brainwash her into trying to cardgame murder Henry Tudor, her canon's version of Yugi. This lead to a series of dramatic confrontations until eventually they called a truce due to too much mutual killing. Things returned to mostly normal, though there were a few game events to weather such as suspicious blackouts and the buildings disappearing. But eventually, she got fed up with things and made a shady deal with Malik to teach him her magical rose war summoning so they could use a real live God monster to destroy the barrier.

    After it failed, she planned to stop seeing him but they ended up gravitating toward each other by drowning away their sorrows together. Which became something of a habit, which lead to makeouts and a friends with benefits situation. A subsequent event brought out Malik's other personality, who challenged her to a shadow game. She accepted in order to seal his ability to use the magic she'd taught Malik, and succeeded in doing so, however he weakened her enough to put her into a coma for a couple months.

    During these months, she experienced her second game through coma dreams, in effect canon updating through a hiatus. During the coma she was regularly visited in her soul room by Yami Bakura, who helped her piece together some forgotten memories and kept her informed of Yami Malik's movements. After she woke up, Harriet reclaimed her Rose Cards and became determined to master their powers to help them survive a calamity they'd foreseen in the dream. She also became Malik's Official Girlfriend at some point (he made it the ante for beating her in a cardgame. fucking yugiohs)

    [community profile] blankstate

    In Blank State, she died from the Yami Malik shadow game in an alternate timeline. After making a contract with a Weird God Cat for the chance to save her life, she had to participate in a series of trials where a handful of people were possessed by guilt monsters and killing people, then the culprit was to be fingered through interpretation of an allegorical story spun by the god cat, and viewing the others' memories stored within a file cabinet. The survivors of this game, of which Harriet was one, would have a timeline fashioned in which they survived 100%. She lowered her odds to save Malik as well, as he had been possessed by a guilt monster.

    The people of this game started out very close knit and determined to save each other, but by Malik's trial that kind of crumbled and they turned on each other, and the game ended successfully through the resident sociopathic demon murdering a bunch of innocent teenage girls. Harriet walked out of that game severely questioning the worth of her values and motivations thus far, and almost kind of giving up on the world - as of blank state her morals are currently in a weird limbo state, where she's decided to seek power before a decision is made. (Seeking power is her solution to a lot of things.) She also became much more protective of Malik, since he really died horribly - everyone gave up on him and deliberately crushed his hope and he was eaten by a guilt monster. She herself came very close to tipping over the moral event horizon but was stopped just in time by another of the residents there.

    objective: Betray - This objective is inspired by canon as throughout the white rose side of DOTR, the Lancastrian characters constantly remind the Rose Duelist of what a traitor s/he is for siding against them. Indeed, the defining choice that put Harriet on the path she is now was a betrayal. As for how I'd use this, Blank State left Harriet in a state of moral ambiguity, but she's a decent enough person that she'd probably recover in time. An objective like this encourages her to screw people over, which suits my goals to push her further down the path of true villainy.

    sample: A campus post, wherein she re-intros after her Coma-atus.
    Tags:
    whiterosefoes: (eyes closed)
    [When Malik inevitably spots her in the sewing room, Harriet beckons him to come inside. She places her scissors and fabric aside.]

    Feel free to lock the door behind you. We should talk.
    Tags:
    whiterosefoes: (a card! a card!)
    [Sometime during the day, Harriet and Malik approach Kouha with a thinly veiled excuse to check out the infirmary together. As Harriet chats on the way over, Malik is being eerily quiet. He can probably guess they have something on their mind, which is confirmed when Harriet locks the door.]

    So anyway. We noticed you were really laying into Austria at the trial. Do you think she's the one who's possessed?
    Tags:
    whiterosefoes: (stare)
    [Once they're somewhere private...]

    All right. This is... total shit.

    I'm the fucking pokemon.
    Tags:
    whiterosefoes: (Default)
    Player Information
    Name: Des

    Contact: [plurk.com profile] deathdesu

    Were you in Hunters’ Game or Murder Manor? Yes, in both, as Beat and Rin.

    Second character? Nope!

    I have read the rules and understand the activity requirements: Yes!

    Character Information
    Name: (Insert name here) and "The Rose Duelist" in canon; I've given her the name "Harriet Vaughn."
    Canon: Yu-Gi-Oh: The Duelists of the Roses | also coming in with CR from [community profile] the_campus
    Age: 20

    (Brief) Canon Description England's War of the Roses, only the entire war is waged with a card game, and the historical characters involved look suspiciously like the main cast of Yu-Gi-Oh!
    Personality/Background At the beginning of Duelists of the Roses, the Lancastrians (who use a red rose as a symbol) are losing their Incredibly Serious Card Game War. In a last-ditch effort, they use Stonehenge and powerful cards of magic, the Rose Cards, to summon a "legendary Rose duelist" in order to turn the tides in their favor. The Lancastrians possess the 8 Red Rose Cards - their enemies, the Yorkists, possess the 8 White Rose Cards. It is the Rose Duelist's task to win the rose cards from the other side. As soon as they are done explaining, the Yorkists show up and offer the duelist a chance to join their side instead.

    Harriet represents the duelist from the White Rose side of the game. Though the Rose Duelist is canonically a silent protagonist, a lot can be gleaned from this rather huge choice - it means that, when the Lancastrians summoned her to be a hero and save the day, she basically gave her summoners the finger, dashed their hopes and took the quickest exit she could find - Rosenkreuz, the leader of their Yorkist enemies, who had made them desperate enough to summon her in the first place. She's a selfish person that doesn't trust people blindly, but would ally to whoever had the most power. While dueling the gauntlet of Henry "Yugi" Tudor's friends and allies, they all speak of the Rose Duelist as a treacherous betrayer, a villain. While the reality is not quite so black and white, it is at least true that she's willing to deceive people to meet an end.

    Of course in her mind, she is completely in the right. If anything, she's just too stubborn in her pure realism to see "called to arms for great justice" instead of "kidnapped to fight in a stupid power struggle." She would never hold back despite being demonized for it. In that sense, she's a strong person, one who follows her path no matter what anyone says.

    That being said, she still came from the modern age, where she used to be a regular duelist. So coming from such origins, she's actually pretty average. On the surface she seems upbeat and friendly enough. Her inevitable shrewdness was a huge surprise to the Lancastrians. This also suggests that she can bury her true feelings pretty well to act normal, and in the beginning, when helping them appeared to be her only option, she would have certainly had to do this. When she needs to shelve her emotions, her usual tactic is to cover them up with humor or sarcasm. She does the same thing if she's in trouble or suffering, not liking to show weakness to anyone.

    As her actions show, her chief motivator is getting herself home. Being stuck in the 1400s is obviously a huge culture shock, and would be enough on its own to make anyone freak out. Per my headcanon, as well, she also has unfinished business at home. In the War of the Roses and also in [community profile] the_campus, being away from her world makes her increasingly weary and anxious. Trapped in time, and then subsequently trapped on an island in nowhere - She often gets frustrated about the time passing and worries about whether, by the time she's made it back, she'll have changed so much she won't even fit into her own life anymore.

    For the rest of her personality, I turn to symbolism. As the white rose duelist, Harriet holds some values that are attributed to white roses - the concept of innocence, in particular, is important to her. Mostly this manifests when she feels internal conflict because of her own loss of innocence. Her opinions and reactions to others can also be changed one way or another based on whether or not she perceives someone as an innocent. It's not an extreme bias as she's willing to associate with some very shady types, but she'd want to protect an innocent if she could. Another 'white rose' trait is honor, which she has a fair amount of as a duelist. She would never cheat to win.

    Sample: Since I'm going out on a limb with this character and you'd suggested a game app, I thought it'd be good to provide you with one of these! Here is a post of hers from the Campus.


    Plot Information
    Entry Fee Harriet will lose her deck, as that is the most important thing to any duelist, as well as being her main weapon and source of power.

    She will also lose her Campus memories of Jack Cade, as per the 'forget resolutions to guilt' rule.

    Skills Apart from being a skilled duelist, she also has training in using medieval weapons, particularly swordsmanship, but archery as well. She can ride horses too.

    Items A big white cloak with a rose on the front. She also never goes anywhere without her sword, even in the Campus.

    Guilt or regrets

    (CANON)

    Harriet has conflicted feelings about choosing the white rose. Even if she ultimately doesn't let it change her, she doesn't actually feel good about betraying the Lancastrians. You couldn't call it regret, but guilt - a bit. Mostly, she just never asked for this.

    She doesn't actually have any regrets as far as her actions in the war, but she does have guilt over one more thing. In the duel with Jack Cade (the equivalent to Bakura), he mentions that he is a master of the Dark Duel, which in Yu-Gi-Oh (especially considering who he's the canon complement of) can only mean Shadow Games. Losing in a Shadow Game NEVER ends well. Harriet won, but Jack's fate (assumed to be death for our purposes here) weighs heavily on her conscience.

    The main way the canon events affected her guilt was in the way that she views herself. She was once an innocent, a regular person. Now, she's become a champion in a Very Serious Card War, and her innocence is lost. Though she followed her version of righteousness, to that world she was a villain and a traitor. She does not think of herself as a 'good' or 'nice' person, even if she was 'right.'

    (CAMPUS)

    Early on in her Campus life, she was mind-controlled by Malik Ishtar using his Millennium Rod. He used her to attack King Henry, whom she'd become on somewhat better terms with, but was still awkward and conflicted towards. While she'd normally have a strong enough will to resist the influence, her anger and resentment were manipulated against her, and her considerable strength as a duelist used as a weapon. Even after putting aside what he did, she still feels bad for having that weakness.

    Harriet also feels responsible for the in-game deaths of both Rosenkreuz and Yami Malik, who were fighting each other, because she had the power to stop time (via her Rose Cards, basically canon MacGuffins that she was in possession of) to save Rosenkreuz from Yami Malik's attacks and didn't manage to use it in time. Rosenkreuz was her sorta-boss which was bad enough. Malik's death wouldn't have been a regret at the time, except that he wasn't actually killed by Rosenkreuz, but by her close friend Eleanor who had never killed before. So it's another 'loss of innocence' problem as well as responsibility for deaths. Though the lack of permanent death in the game helped a bit, this one's still a big one because of that. If she could undo any mistake it'd be this one.

    After both sides of their little feud had suffered a casualty, the Rose Duelists and Malik/Bakura had declared a truce. In this context, the focus of the conflict shifted to be against the Campus's jamjar setting instead of each other, and as the stagnant, trapped feeling grated on them both, eventually she and Malik made a bargain for power and an alliance to try to bust out. However, in doing so, she was going behind the backs of the people she wanted to protect, and generally being shady. Their partnership ultimately turned out to be pretty beneficial and didn't cause anyone actual harm, but she still can't ignore the fact that she lied to her team. It hurt her as she was doing it, though she tried to bear it, and it hurt them when they found out. Pretty weaksauce as her Campus guilt goes but still worth mentioning.

    In this game, her guilt over Jack Cade was resolved somewhat because she met another version of Jack and she did her best to make amends with him by giving him her Rose Cards. She will forget this ever happened.

    After her alliance with Malik became more solidified and extended to his partner-in-crime, Yami Bakura, they started working together and Harriet found herself becoming used to him, even to the point where they're capable of having pleasant conversations, while before then she was sorely disgusted with him for possessing a teenage boy (whom she perceives "innocent" by the way) as a host body. The thing is, she still has a huge problem with that, so it's an ill feeling that she simply bottles up. Yet, it lurks beneath the surface and complicates their relationship. You could describe it as "guilt by association."

    Plot involvement Sure.
    Tags:

    Profile

    whiterosefoes: (Default)
    Harriet Vaughn {White Rose Duelist}

    February 2017

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