Feb. 24th, 2017

whiterosefoes: (really evil)
Player Info
Name: Des
18 or Older?: Yes
Contact: Plurk: [plurk.com profile] deathdesu AIM: Macrocosmsays Discord: deathdesu#4323 Skype/Email: Destinicat@hotmail.com
Player Type: New
Invited By: N/A (but lbr, it was Val)

Character Info
Name: Harriet Vaughn - or as she's known in canon, The Rose Duelist.
Canon: Yu-Gi-Oh! The Duelists of the Roses (OC)
Canon Point: The ending of the White Rose Chapter.
Age: 20
History: Let's get our links squared away: Yu-Gi-Oh! on YGO wiki, Duelists of the Roses on YGO Wiki and TV Tropes, but these are pretty incomplete, so I'll just go ahead and give you my transcripts for the game: Red Rose Chapter, White Rose Chapter. They're a short read, this wasn't a very deep game. I'll be beefing all of this up with my analysis. Meanwhile, feel free to stop reading the red rose chapter once you've gotten to the divergence where the Rose Duelist chooses their side.

Duelists of the Roses was known in Japan as True Duel Monsters 2, Succeeded Memories. It is the sequel to Yu-Gi-Oh! Forbidden Memories, where you play as Yami Yugi in both ancient Egypt and modern day Japan, but with a name of your choosing inserted as the Egyptian prince's true name. None of that directly relates to DotR, which takes place in an entirely different time period, that is of course England in 1485. However, the Rose Duelist is said to be called from the future, the modern time. For the sake of world building, that is being assumed as the Forbidden Memories world, close to the same point in time. Unlike the forbidden memories Yu-Gi-Oh cast, though, Harriet was pulled from her home in South London. As you may expect, then, she would have nothing to do with any of that, but she was a duelist - given the prophecies surrounding the Rose Duelist being the only one good enough to defeat Rosenkreuz, it can be assumed she was at least the best duelist in the UK (possibly also France, where many of the Lancastrians were holed up for their part in the card game war.) Outside the Duelist Life, day by day proceeds as usual and magic is not a thing that people know about. Harriet was a very typical young woman attending a university, though I wouldn't put it past the universe to still have stupidly intense games for no reason. She may have had some run-ins with roving gangs of evil croquet players which she overcame with guile and/or trust in her mates. Overall though, she had a life where she and her gaming were simple and pure, befitting white rose symbolism.

On the other hand, dueling in medieval England is based much more directly on the duels from ancient times. Like shadow games, they are tools for battle. In fact, each duel map in game is surrounded on the outside by shadowy dark nothingness and gold rings resembling magic circles inlet with disturbingly human eyeballs. It appears that, not unlike the situation with the Millennium Items, the Rose Cards have the power to bring these duels to life in a way that they are harnessing for their power struggles - several enemy lines in the white rose side in particular are worded in a way that could easily be interpreted as intent to kill the rose duelist.

This is where the White Rose Duelist comes from when the Lancastrians summon her to champion a cause for them and capture Rose Cards. ....It's a concept that she immediately loathes. She feels no connection to this war, or this life threatening dueling, and they just assume she will do this without question, because it's "honorable" - but really it's just infuriating, she's not a soldier and more importantly, she is nobody's genie. Still, she grins and goes along with it, because what choice does she have if she wants to go home? Then Rosenkreuz appears, and he gives her a choice. Seizing the chance, Harriet goes against history (she'd know that the Tudors won the war) to help the side she prefers - the side with power, who is pledging to send her home, who did not imprison her in their shitty time period in the first place.

Rosenkreuz will equip her with everything she needs to defend herself and travel alone in this time period, and teach her how to fight - it turns out there are plenty of non-card game militia in this war as well, and she'll have to get through them on the way to the various cities the enemy is hiding. After that, she faces a gauntlet of duels, with only her monsters for company. The entire Lancastrian side treats her like a total villain. She keeps a brave face and embraces the role. Fear turns her ruthless. Her aim is always to end battles as quickly as she can, so she tailors her strategies around powering up to absurd numbers and cornering the opponent's deck leaders with direct damage. Because of Soul Resonance(tm), this is basically the same as attacking the duelist themselves.

Still, the Lancastrian duelists give her a run for her money - Margaret nearly crushes her when she's still getting good, Morton attacks her psyche, and Jack Cade traps her powerful monsters with swathes of virus infected landscape to employ his own, more sneaky direct damage strategy. In a final climactic battle with Henry Tudor, he makes another attempt to reach out to the rose duelist. It doesn't win him the rose card, but his anger and loss only fuels his resolve. Harriet already knows how his mission will go. What's important is she's finished her end of the deal.

Rosenkreuz calls her back to Stonehenge, likely with the white rose card's teleportation magic. Harriet has all of the red rose cards. Rather than immediately sending her home, though, he invokes a ritual to take over the world. Instead of obeying him though, the demon he summoned just tells him off for sealing away his brother (Nitemare from Forbidden Memories) and he will feed on every wretched human on the planet as revenge. To which Rosenkreuz is just like, "Whoops. Well Rose Duelist, you're the only one who can defeat this guy, have at it." This is a malevolent evil deity, but by this point, Harriet is bitter enough to pull herself through literally anything. As you might expect, Manawyddan Fab Llyr is ridiculously overpowered and a huge cheater, but being ridiculously overpowered is her 'strategy' too, so she does ok. The Guardian is defeated. Now Harriet demands answers, and that's how you get Rosenkreuz pouring out his whole backstory and apologizing with a pendant that she can show to his descendants. Though technically anticlimactic, both of them have a whole entire feel, and it's amazing. At least with this, she finally gets to go home. And since Forbidden Memories Kaiba is a weirdo with the Millennium Rod, she might not even be kicked out of his office...

Until she ends up in Ahalpuh, anyway. Try to keep her away from anything flammable.

Personality:

Harriet represents the duelist from the White Rose side of the game. Though the Rose Duelist is canonically a silent protagonist, a lot can be gleaned from this rather huge choice. She's a person with self centered motives that doesn't trust people blindly (yes, she knows the Lancastrians are actually the ones who win the rose war, but who's to say they would really send her home, if her dueling is that valuable to them?) Instead she would ally to whoever had the most power or aligned more closely to her own goals. While dueling the gauntlet of Henry "Yugi" Tudor's friends and allies, they all speak of the Rose Duelist as a treacherous betrayer, a villain. While the reality is not quite so black and white, it is at least true that she's willing to deceive people to meet an end.

Of course in her mind, she is completely in the right. If anything, she's just too stubborn in her pure realism to see "chance for heroism and justice" instead of "kidnapped to fight in a stupid power struggle." She would never hold back despite being demonized for it. In that sense, she's a strong person, one who follows her path no matter what anyone says. She follows her own standard of measurement for how she and others should act.

That being said, she still came from the modern age, where she used to be a regular duelist. So coming from such origins, she's actually pretty average. On the surface she seems upbeat and friendly enough, and it's mostly not an act. She originally came from a peaceful time, where she had friends and dreams. She really can be a good person, and she even resonates best with cherubic fairy type cards, so her inevitable shrewdness was a huge surprise to the Lancastrians. This suggests that she can bury her true feelings pretty well to act normal, and in the beginning, when helping them appeared to be her only option, she would have certainly had to do this. When she needs to shelve her emotions, her usual tactic is to cover them up with humor or sarcasm. She does the same thing if she's in trouble or suffering, not liking to show weakness to anyone.

As her actions show, her chief motivator is getting herself home. Being stuck in the 1400s is obviously a huge culture shock, and would be enough on its own to make anyone freak out. Being away from her world makes her increasingly weary and anxious. Trapped in time, and then subsequently trapped in another world - She'll always get very frustrated about the time passing and worry about whether, by the time she's made it back, she'll have changed so much she won't even fit into her own life anymore. She wants to survive, but she doesn't want the things precious to her to slip away.

For the rest of her personality, I turn to symbolism. As the white rose duelist, Harriet holds some values that are attributed to white roses - the concept of innocence, in particular, is one she holds dear. Mostly this manifests when she feels internal conflict or guilt because of her own loss of innocence, the bitterness that grew out of everything that happened in the rose war. Her opinions and reactions to others can also be changed one way or another based on whether or not she perceives someone as an innocent. It's not an extreme bias as she's willing to associate with some very shady types, but she'd want to protect an innocent if she could.

White roses are associated with loyalty and trust - which will seem a bit strange to point out since the first thing she did in the game was betray someone, but she was never loyal to them in the first place. Instead, she was steadfastly loyal to the home she was trying to return to, and gained the loyalty of Rosenkreuz in return. She can actually be fiercely loyal to the right person or people - which makes her similar to many other characters represented on the white rose side. She may not trust blindly, but when it's been earned, it's there to stay. White roses are also associated with secrecy, as in medieval times, speaking amid white roses was supposed to indicate a confidential conversation. This ties back in to her habit to conceal not feel, but it goes a little further than that. She's willing to look the other way when her trusted allies are doing something heinous, such as Rosenkreuz saying "yeah hey, I'm not gonna stop pissing off world threatening card deities in my quest to get one of them to contract with me, I'm just gonna keep doing that after I send you home." Like technically she'd know that the world would be fine because she came from its future, but it's still kind of a thing?

Sample: With Alphys on the TDM
Monster Choices: Chimera, Carbuncle, Vampire, Dragon, Nymph, Fae

Profile

whiterosefoes: (Default)
Harriet Vaughn {White Rose Duelist}

February 2017

S M T W T F S
   1234
567891011
12131415161718
1920212223 2425
262728    

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 21st, 2017 08:41 pm
Powered by Dreamwidth Studios